Post by jackstarr on Aug 29, 2008 0:50:55 GMT -5
Hi there! Just been testing this out...
Overall, I enjoyed the platform aspects. It was ok when I could take down the enemies from a distance where they can't reach me, but to be honest I'd prefer the pit-trap to be an enemy-free zone. This is just personal choice, of course, but there are plenty of mods with fighting (or stealth-based "avoid the enemies") and a lack of mods where the acrobatics is the factor.
Further to my previous feedback...
After ages of waiting while my level 3 acrobat fireballed then waited to regain enough magicka to take down the first two mud-dwellers from the higher level, I finally managed to make some progress.
Checked out the crates, then went to the chest. The medium lock was too high for my character, and then I got stuck (seemingly in the air) between the chest and the roots next to the chest... possible bug? After jumping around for 30 seconds I managed to free myself.
I then made my way to the next level.
Tricked the rats into testing the next trap by jumping over it - as expected there were spikes at the end of it. Collected the items from the chest.
Headed upwards, saw the branches and stones to jump over, then went downwards to see if there was anything I was missing before I started navigating the branches/stones (fully expecting them to fall away behind me as I went). Came across 2 enemies who immediately rushed up to me and killed me with 3 blows.
Reloaded. Ditto. Realised that my character just isn't cut out for combat.
Reloaded. Tried to lure the enemies back to where I could reach them from a distance (with my flare), but as I was running backwards saw that it was doing so minimal damage it'd take me half an hour of waiting for enough magicka that it was a waste of time.
Reloaded. Went back to the branches and rocks. Got knocked off by the falling logs.
Reloaded. This time proceeded more cautiously. Made to the first rock. Walked onto the 2nd branch, fell off.
Reloaded. Tried jumping onto the 2nd branch. Fell off. Tried again, and again, before I realised I could jump practically all the way to the other side.
Ended up jumping from rock to rock.
Reached door back to Chorrol, but continued on to where there was a hole in the ceiling. Acrobatics skill not high enough to jump up to the next level (even with fortified boots taken from mud dwellers).
Went back to Chorrol.
As I said, maybe my character is just too low a level to succeed with this - it was quite enjoyable, but I'd certainly prefer it if there were no enemies.
Overall, I enjoyed the platform aspects. It was ok when I could take down the enemies from a distance where they can't reach me, but to be honest I'd prefer the pit-trap to be an enemy-free zone. This is just personal choice, of course, but there are plenty of mods with fighting (or stealth-based "avoid the enemies") and a lack of mods where the acrobatics is the factor.
Further to my previous feedback...
After ages of waiting while my level 3 acrobat fireballed then waited to regain enough magicka to take down the first two mud-dwellers from the higher level, I finally managed to make some progress.
Checked out the crates, then went to the chest. The medium lock was too high for my character, and then I got stuck (seemingly in the air) between the chest and the roots next to the chest... possible bug? After jumping around for 30 seconds I managed to free myself.
I then made my way to the next level.
Tricked the rats into testing the next trap by jumping over it - as expected there were spikes at the end of it. Collected the items from the chest.
Headed upwards, saw the branches and stones to jump over, then went downwards to see if there was anything I was missing before I started navigating the branches/stones (fully expecting them to fall away behind me as I went). Came across 2 enemies who immediately rushed up to me and killed me with 3 blows.
Reloaded. Ditto. Realised that my character just isn't cut out for combat.
Reloaded. Tried to lure the enemies back to where I could reach them from a distance (with my flare), but as I was running backwards saw that it was doing so minimal damage it'd take me half an hour of waiting for enough magicka that it was a waste of time.
Reloaded. Went back to the branches and rocks. Got knocked off by the falling logs.
Reloaded. This time proceeded more cautiously. Made to the first rock. Walked onto the 2nd branch, fell off.
Reloaded. Tried jumping onto the 2nd branch. Fell off. Tried again, and again, before I realised I could jump practically all the way to the other side.
Ended up jumping from rock to rock.
Reached door back to Chorrol, but continued on to where there was a hole in the ceiling. Acrobatics skill not high enough to jump up to the next level (even with fortified boots taken from mud dwellers).
Went back to Chorrol.
As I said, maybe my character is just too low a level to succeed with this - it was quite enjoyable, but I'd certainly prefer it if there were no enemies.